Has anyone had a PC specifically built to be killed by the party and their real character roll up next in session 0?
They start off as the typical stealing murder hoboing “it’s what my character would do” purposely to derail things eventually culminating in the party having to kill them early on. This instantly pushes an air of uncertainty and “are we really doing this? Do we really have to kill them to save the town/city, ourselves as the bounty hunters bringing in this scoundrel?” The guilt the players have over killing another player…
Then the big reveal of that was always the plan and the DM and player were working together for that session to make sure the players could make the tough decisions if it came down to it and also they get the big cash reward for bringing their corpse in to the city watch.
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