NanoBoyAdvance Git (2025/02/04) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can …
Read More »Not64 (2025/02/02)
Not64 (2025/02/02) is released. Not64 is an experimental modification.Features:Built with devkitRice.Available for Wii and GameCube.SMB share support from WiiSX.IDE-EXI v1 support.AESND-powered audio.Minor performance enhancements.Absolutely no compatibility improvements.Graphics quality tweaks.Recognize the NTSC Zelda bonus disc.Not64 changelog:Added sample data.iso for FlippyDrive. (requires Swiss v0.6r1805 or later) Added option to invert analog X …
Read More »Dolphin Git 2412-252
Dolphin Git 2412-252 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original …
Read More »ShadPS4 Pre (2025/02/02)
ShadPS4 Pre (2025/02/02) is released. An early PS4 emulator for Windows and Linux written in C++. ShadPS4 Changelog:* hotfix: stronger conditions for the vtx offset error message * Translatable Compatibility Status (#2304) * texture_cache: Make sure left-overlapped mips get marked for rebind. (#2268) * audioout: Add error returns when not …
Read More »rpcs3 Git (2025/02/02)
rpcs3 Git (2025/02/02) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a …
Read More »DuckStation Git (2025/02/02)
DuckStation Git (2025/02/02) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. “Hack” options are discouraged, the default configuration should support all playable games with …
Read More »FB Neo Git (2025/02/02)
FB Neo Git (2025/02/02) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME. FB Neo Git Changelog:* nes update from gab75 * d_neogeo: Fix the release year of mslug5ae * d_neogeo: update mslug hacks …
Read More »ShadPS4 Pre (2025/02/02)
ShadPS4 Pre (2025/02/02) is released. An early PS4 emulator for Windows and Linux written in C++. ShadPS4 Changelog:* hotfix: stronger conditions for the vtx offset error message * Translatable Compatibility Status (#2304) * texture_cache: Make sure left-overlapped mips get marked for rebind. (#2268) * audioout: Add error returns when not …
Read More »Ares Git (2025/02/02)
Ares Git (2025/02/02) is compiled. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation. ares currently emulates the following 27 hardware devices:* Famicom + Famicom Disk System * Super Famicom + Super Game …
Read More »GLideN64 Git (2025/02/02)
GLideN64 Git (2025/02/02) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulatorsGLideN64 Git Changelog:* Add second microcode for MK64 to the specialMicrocodes list. * Adding Swedish translation * CI: Retain UEFI signature upgrades more directly * cmake: expose option to disable OSD text drawing (TextDrawerStub.cpp) Download: …
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